﻿using UnityEngine;
using System.Collections;
/// <summary>
/// Properties example linkeds with example 1 (functionnal)
/// </summary>
public class PropertiesExample2 : MonoBehaviour {


	void Start () 
	{
		PropertiesExample myExemple = new PropertiesExample();
		myExemple.maxInt += 50;
		myExemple.m_MaxFloats = 20;
		Debug.Log ("maxInt " + myExemple.maxInt + "maxFloats" + myExemple.m_MaxFloats);
	}
	


}
